You can always choose to take 10 on checks with the chosen Knowledge skill, even when distracted or threatened. 20Īs a youth, you voraciously consumed books and scrolls provided by a member of an adventurer’s guild or a learned organization like the Pathfinder Society, and you have internalized these stories of bold adventurers. You gain a +2 trait bonus on a single Craft skill (your choice).Īvid Reader Source Quests and Campaigns pg. You spent time working under artisans, or your parents were artisans who were particularly skilled at their trade. If you fail a Knowledge (arcana, history, or religion) check, you can reroll the check 1 round later using your bonus for one of the other two skills.Īrtisan Source Ultimate Campaign pg. This has given you significant insights on how different kinds of information are interconnected. You believe there is much useful information to glean from the mark Aroden left on history, and learn all you can about his exploits and teachings. You must be proficient in wearing this armor, and the armor’s total cost cannot exceed 300 gp.Īrodenite Historian Source Arcane Anthology pg. You begin play with a set of masterwork armor of your choice. You inherited an ancient set of Tar Taargadth armor. The first time someone refuses a bribe you offer, that person’s attitude toward you doesn’t worsen, even if the offer would normally offend the person (as though you had failed a Diplomacy check by 5 or more).Īncestral Armor Source Blood of the Ancients pg. Your attempts to bribe others usually come off as playful or as a gag. If you succeed at this second Diplomacy check, the character’s attitude doesn’t change, as though you had failed the original check by 4 or less.Īmiable Briber Source Adventurer's Armory 2 pg. Once per day when you fail a Diplomacy check by 5 or more and would cause an NPC’s attitude toward you to worsen, you can immediately attempt another Diplomacy check against the same DC as a free action. Your easygoing demeanor allows you to sometimes recover from potentially awkward social situations or even condemnatory faux pas. You gain a +4 trait bonus on Diplomacy checks made to inf luence creatures with at least 5 Hit Dice more than you possess.Īmiable Blunder Source Champions of Balance pg. You exude confidence in the presence of those more powerful than you-sometimes unreasonably so. You must have a nonevil alignment in order to take this trait.Īmbitious Source Ultimate Campaign pg. You gain a +1 trait bonus on Charisma-based skill checks to influence evil creatures. You’ve learned to deal amicably with individuals of questionable morals when necessary. In addition, Diplomacy and Knowledge (local) are always class skills for you.Īllies in the Deep Source Heroes of the Darklands pg. You gain a +2 trait bonus on Diplomacy checks to gather information, and can do so in half the normal time. People find you trustworthy, and they are willing to share information with you. You bring good cheer to those you encounter, and for this reason, you often find yourself attending important events or fruitful gatherings, and have even become an honorary member of many families. In your travels, you stop to aid others, tell interesting stories, and often buy rounds of drinks for patrons at the local taverns. You have a genial personality and make it a point to befriend and help people wherever you go. As a result, you picked up a race trait from your adoptive parents and society, and may immediately select a race trait from your adoptive parents’ race.Īffable Source Champions of Purity pg. You were adopted and raised by someone not of your race, and raised in a society not your own. You gain a +1 bonus on Acrobatics checks, and you take only a –2 penalty instead of the normal –5 penalty when using the Climb skill to attempt an accelerated climb.Īdopted Source Ultimate Campaign pg. Having trained from a young age, you’re capable of amazing feats of daring. Basic (Social) Traits Acrobat Source Ultimate Campaign pg.
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